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Dusknoir (1) [SF - 1/100]

$1230
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  • Card Number: 1/100
  • Rarity: Holo Rare
  • Card Type: Psychic
  • HP: 120
  • Stage: Stage 2
  • Card Text: Poké-POWER — Shadow Command Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
  • Attack 1: [1P] Damage Even Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
  • Attack 2: [1PP] Night Spin (50) Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
  • Weakness: D+30
  • Resistance: C-20
  • Retreat Cost: 3