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Catch // Release [DGM - 125]

$035
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  • Rarity: R
  • #: 125
  • Creature Type or Sub Type: Sorcery
  • Rules Text Contains: <strong>Catch</strong> <br> Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. <br>/<br> <strong>Release</strong> <br> Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. <br><br> Fuse <em>(You may cast one or both halves of this card from your hand.)</em>